Misc cleanups
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@@ -1285,13 +1285,13 @@ namespace Game.DungeonFinding
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uint gDungeonId = GetDungeon(gguid);
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if (gDungeonId != dungeonId)
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{
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Log.outDebug(LogFilter.Lfg, $"Group {gguid.ToString()} finished dungeon {dungeonId} but queued for {gDungeonId}. Ignoring");
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Log.outDebug(LogFilter.Lfg, $"Group {gguid} finished dungeon {dungeonId} but queued for {gDungeonId}. Ignoring");
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return;
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}
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if (GetState(gguid) == LfgState.FinishedDungeon) // Shouldn't happen. Do not reward multiple times
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{
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Log.outDebug(LogFilter.Lfg, $"Group {gguid.ToString()} already rewarded");
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Log.outDebug(LogFilter.Lfg, $"Group {gguid} already rewarded");
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return;
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}
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@@ -1302,7 +1302,7 @@ namespace Game.DungeonFinding
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{
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if (GetState(guid) == LfgState.FinishedDungeon)
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{
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Log.outDebug(LogFilter.Lfg, $"Group: {gguid.ToString()}, Player: {guid.ToString()} already rewarded");
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Log.outDebug(LogFilter.Lfg, $"Group: {gguid}, Player: {guid} already rewarded");
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continue;
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}
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@@ -1318,14 +1318,14 @@ namespace Game.DungeonFinding
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if (dungeon == null || (dungeon.type != LfgType.RandomDungeon && !dungeon.seasonal))
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{
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Log.outDebug(LogFilter.Lfg, $"Group: {gguid.ToString()}, Player: {guid.ToString()} dungeon {rDungeonId} is not random or seasonal");
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Log.outDebug(LogFilter.Lfg, $"Group: {gguid}, Player: {guid} dungeon {rDungeonId} is not random or seasonal");
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continue;
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}
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (!player || player.GetMap() != currMap)
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{
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Log.outDebug(LogFilter.Lfg, $"Group: {gguid.ToString()}, Player: {guid.ToString()} not found in world");
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Log.outDebug(LogFilter.Lfg, $"Group: {gguid}, Player: {guid} not found in world");
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continue;
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}
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@@ -1334,7 +1334,7 @@ namespace Game.DungeonFinding
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if (player.GetMapId() != mapId)
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{
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Log.outDebug(LogFilter.Lfg, $"Group: {gguid.ToString()}, Player: {guid.ToString()} is in map {player.GetMapId()} and should be in {mapId} to get reward");
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Log.outDebug(LogFilter.Lfg, $"Group: {gguid}, Player: {guid} is in map {player.GetMapId()} and should be in {mapId} to get reward");
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continue;
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}
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@@ -1366,7 +1366,7 @@ namespace Game.DungeonFinding
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// Give rewards
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string doneString = done ? "" : "not";
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Log.outDebug(LogFilter.Lfg, $"Group: {gguid.ToString()}, Player: {guid.ToString()} done dungeon {GetDungeon(gguid)}, {doneString} previously done.");
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Log.outDebug(LogFilter.Lfg, $"Group: {gguid}, Player: {guid} done dungeon {GetDungeon(gguid)}, {doneString} previously done.");
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LfgPlayerRewardData data = new LfgPlayerRewardData(dungeon.Entry(), GetDungeon(gguid, false), done, quest);
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player.GetSession().SendLfgPlayerReward(data);
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}
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