Core/AreaTrigger: Fix areatrigger debug output not printing spawnid properly

Port From (https://github.com/TrinityCore/TrinityCore/commit/711e8a527c0ab589a37aad1468162bb783e29437)
This commit is contained in:
hondacrx
2024-02-05 17:24:15 -05:00
parent 771cbadc69
commit c3ae550302
@@ -755,7 +755,7 @@ namespace Game.Entities
if (player != null)
{
if (player.IsDebugAreaTriggers)
player.SendSysMessage(CypherStrings.DebugAreatriggerEntityEntered, GetEntry(), IsCustom(), IsStaticSpawn(), GetGUID().GetCounter());
player.SendSysMessage(CypherStrings.DebugAreatriggerEntityEntered, GetEntry(), IsCustom(), IsStaticSpawn(), _spawnId);
player.UpdateQuestObjectiveProgress(QuestObjectiveType.AreaTriggerEnter, (int)GetEntry(), 1);
}
@@ -774,7 +774,7 @@ namespace Game.Entities
if (player != null)
{
if (player.IsDebugAreaTriggers)
player.SendSysMessage(CypherStrings.DebugAreatriggerEntityLeft, GetEntry(), IsCustom(), IsStaticSpawn(), GetGUID().GetCounter());
player.SendSysMessage(CypherStrings.DebugAreatriggerEntityLeft, GetEntry(), IsCustom(), IsStaticSpawn(), _spawnId);
player.UpdateQuestObjectiveProgress(QuestObjectiveType.AreaTriggerExit, (int)GetEntry(), 1);
}