Core/AreaTrigger: Fix areatrigger debug output not printing spawnid properly
Port From (https://github.com/TrinityCore/TrinityCore/commit/711e8a527c0ab589a37aad1468162bb783e29437)
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@@ -755,7 +755,7 @@ namespace Game.Entities
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if (player != null)
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{
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if (player.IsDebugAreaTriggers)
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player.SendSysMessage(CypherStrings.DebugAreatriggerEntityEntered, GetEntry(), IsCustom(), IsStaticSpawn(), GetGUID().GetCounter());
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player.SendSysMessage(CypherStrings.DebugAreatriggerEntityEntered, GetEntry(), IsCustom(), IsStaticSpawn(), _spawnId);
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player.UpdateQuestObjectiveProgress(QuestObjectiveType.AreaTriggerEnter, (int)GetEntry(), 1);
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}
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@@ -774,7 +774,7 @@ namespace Game.Entities
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if (player != null)
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{
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if (player.IsDebugAreaTriggers)
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player.SendSysMessage(CypherStrings.DebugAreatriggerEntityLeft, GetEntry(), IsCustom(), IsStaticSpawn(), GetGUID().GetCounter());
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player.SendSysMessage(CypherStrings.DebugAreatriggerEntityLeft, GetEntry(), IsCustom(), IsStaticSpawn(), _spawnId);
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player.UpdateQuestObjectiveProgress(QuestObjectiveType.AreaTriggerExit, (int)GetEntry(), 1);
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}
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