Core/Player: moved zone/area updating and tavern resting checks into Heartbeat and movement updates
Port From (https://github.com/TrinityCore/TrinityCore/commit/e14648eaba40bf821b2245c71a0fee3a88dfdba5)
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@@ -211,7 +211,6 @@ namespace Game.Entities
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public bool IsDebugAreaTriggers { get; set; }
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uint m_zoneUpdateId;
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uint m_areaUpdateId;
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uint m_zoneUpdateTimer;
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uint m_ChampioningFaction;
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byte m_fishingSteps;
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