Core/Player: moved zone/area updating and tavern resting checks into Heartbeat and movement updates
Port From (https://github.com/TrinityCore/TrinityCore/commit/e14648eaba40bf821b2245c71a0fee3a88dfdba5)
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@@ -154,7 +154,6 @@ namespace Game.Entities
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uint oldZone = m_zoneUpdateId;
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m_zoneUpdateId = newZone;
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m_zoneUpdateTimer = 1 * Time.InMilliseconds;
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GetMap().UpdatePlayerZoneStats(oldZone, newZone);
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