Core/Player: moved zone/area updating and tavern resting checks into Heartbeat and movement updates

Port From (https://github.com/TrinityCore/TrinityCore/commit/e14648eaba40bf821b2245c71a0fee3a88dfdba5)
This commit is contained in:
Hondacrx
2024-11-11 10:51:47 -05:00
parent 21eca77ad8
commit c3d7e5adb3
6 changed files with 41 additions and 43 deletions
@@ -154,7 +154,6 @@ namespace Game.Entities
uint oldZone = m_zoneUpdateId;
m_zoneUpdateId = newZone;
m_zoneUpdateTimer = 1 * Time.InMilliseconds;
GetMap().UpdatePlayerZoneStats(oldZone, newZone);