Core/Player: moved zone/area updating and tavern resting checks into Heartbeat and movement updates
Port From (https://github.com/TrinityCore/TrinityCore/commit/e14648eaba40bf821b2245c71a0fee3a88dfdba5)
This commit is contained in:
@@ -209,7 +209,7 @@ namespace Game
|
||||
Unit.ProcSkillsAndAuras(plrMover, null, new ProcFlagsInit(ProcFlags.Jump), new ProcFlagsInit(ProcFlags.None), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
|
||||
}
|
||||
|
||||
// Whenever a player stops a movement action, an indoor/outdoor check is being performed
|
||||
// Whenever a player stops a movement action, several position based checks and updates are being performed
|
||||
switch (opcode)
|
||||
{
|
||||
case ClientOpcodes.MoveSetFly:
|
||||
@@ -220,7 +220,9 @@ namespace Game
|
||||
case ClientOpcodes.MoveStopSwim:
|
||||
case ClientOpcodes.MoveStopPitch:
|
||||
case ClientOpcodes.MoveStopAscend:
|
||||
plrMover.CheckOutdoorsAuraRequirements();
|
||||
plrMover.UpdateZoneAndAreaId();
|
||||
plrMover.UpdateIndoorsOutdoorsAuras();
|
||||
plrMover.UpdateTavernRestingState();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user