Core/AI: refactor SpellHit and SpellHitTarget.

Port From (https://github.com/TrinityCore/TrinityCore/commit/3171cd3fa9dbcec43f5d70b74ab2f54a2aa44173)
This commit is contained in:
hondacrx
2022-02-23 16:02:13 -05:00
parent 19abbbf0b5
commit c41acd0bc8
7 changed files with 28 additions and 206 deletions
+6 -16
View File
@@ -664,24 +664,14 @@ namespace Game.AI
}
}
public override void SpellHit(Unit caster, SpellInfo spellInfo)
public override void SpellHit(WorldObject caster, SpellInfo spellInfo)
{
GetScript().ProcessEventsFor(SmartEvents.SpellHit, caster, 0, 0, false, spellInfo);
}
public override void SpellHitByGameObject(GameObject obj, SpellInfo spellInfo)
{
GetScript().ProcessEventsFor(SmartEvents.SpellHit, null, 0, 0, false, spellInfo, obj);
GetScript().ProcessEventsFor(SmartEvents.SpellHit, caster.ToUnit(), 0, 0, false, spellInfo, caster.ToGameObject());
}
public override void SpellHitTarget(Unit target, SpellInfo spellInfo)
public override void SpellHitTarget(WorldObject target, SpellInfo spellInfo)
{
GetScript().ProcessEventsFor(SmartEvents.SpellHitTarget, target, 0, 0, false, spellInfo);
}
public override void SpellHitTargetGameObject(GameObject target, SpellInfo spellInfo)
{
GetScript().ProcessEventsFor(SmartEvents.SpellHitTarget, null, 0, 0, false, spellInfo, target);
GetScript().ProcessEventsFor(SmartEvents.SpellHitTarget, target.ToUnit(), 0, 0, false, spellInfo, target.ToGameObject());
}
public override void DamageTaken(Unit attacker, ref uint damage)
@@ -1199,9 +1189,9 @@ namespace Game.AI
GetScript().ProcessEventsFor(SmartEvents.GoEventInform, null, eventId);
}
public override void SpellHit(Unit unit, SpellInfo spellInfo)
public override void SpellHit(WorldObject caster, SpellInfo spellInfo)
{
GetScript().ProcessEventsFor(SmartEvents.SpellHit, unit, 0, 0, false, spellInfo);
GetScript().ProcessEventsFor(SmartEvents.SpellHit, caster.ToUnit(), 0, 0, false, spellInfo);
}
public override void JustSummoned(Creature creature)