Core/PacketIO: Updated most packet structures to 9.0.1

Port From (https://github.com/TrinityCore/TrinityCore/commit/cab4c87d2d7f6d734ef067d6bf50f4b1d338a7bc)
This commit is contained in:
hondacrx
2020-12-09 14:01:38 -05:00
parent c7d968ea74
commit c46c7ba2dc
65 changed files with 2697 additions and 2217 deletions
+3 -1
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@@ -51,6 +51,7 @@ namespace Game.Movement
vertical_acceleration = 0.0f;
effect_start_time = 0;
spell_effect_extra = args.spellEffectExtra;
anim_tier = args.animTier;
splineIsFacingOnly = args.path.Length == 2 && args.facing.type != MonsterMoveType.Normal && ((args.path[1] - args.path[0]).GetLength() < 0.1f);
// Check if its a stop spline
@@ -155,7 +156,7 @@ namespace Game.Movement
}
else
{
if (!splineflags.HasFlag(SplineFlag.OrientationFixed | SplineFlag.Falling | SplineFlag.Unknown0))
if (!splineflags.HasFlag(SplineFlag.OrientationFixed | SplineFlag.Falling | SplineFlag.Unknown0x8))
{
Vector3 hermite;
spline.Evaluate_Derivative(point_Idx, u, out hermite);
@@ -309,6 +310,7 @@ namespace Game.Movement
public int point_Idx;
public int point_Idx_offset;
public Optional<SpellEffectExtraData> spell_effect_extra;
public Optional<AnimTierTransition> anim_tier;
#endregion
public class CommonInitializer : IInitializer
+3 -4
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@@ -29,7 +29,6 @@ namespace Game.Movement
public bool IsSmooth() { return Flags.HasAnyFlag(SplineFlag.Catmullrom); }
public bool IsLinear() { return !IsSmooth(); }
public byte GetAnimTier() { return animTier; }
public bool HasAllFlags(SplineFlag f) { return (Flags & f) == f; }
public bool HasFlag(SplineFlag f) { return (Flags & f) != 0; }
@@ -41,10 +40,10 @@ namespace Game.Movement
Flags &= ~f;
}
public void EnableAnimation(uint anim) { Flags = (Flags & ~(SplineFlag.MaskAnimations | SplineFlag.Falling | SplineFlag.Parabolic | SplineFlag.FallingSlow | SplineFlag.FadeObject)) | SplineFlag.Animation | ((SplineFlag)anim & SplineFlag.MaskAnimations); }
public void EnableParabolic() { Flags = (Flags & ~(SplineFlag.MaskAnimations | SplineFlag.Falling | SplineFlag.Animation | SplineFlag.FallingSlow | SplineFlag.FadeObject)) | SplineFlag.Parabolic; }
public void EnableAnimation() { Flags = (Flags & ~(SplineFlag.Falling | SplineFlag.Parabolic | SplineFlag.FallingSlow | SplineFlag.FadeObject)) | SplineFlag.Animation; }
public void EnableParabolic() { Flags = (Flags & ~(SplineFlag.Falling | SplineFlag.Animation | SplineFlag.FallingSlow | SplineFlag.FadeObject)) | SplineFlag.Parabolic; }
public void EnableFlying() { Flags = (Flags & ~SplineFlag.Falling) | SplineFlag.Flying; }
public void EnableFalling() { Flags = (Flags & ~(SplineFlag.MaskAnimations | SplineFlag.Parabolic | SplineFlag.Animation | SplineFlag.Flying)) | SplineFlag.Falling; }
public void EnableFalling() { Flags = (Flags & ~(SplineFlag.Parabolic | SplineFlag.Animation | SplineFlag.Flying)) | SplineFlag.Falling; }
public void EnableCatmullRom() { Flags = (Flags & ~SplineFlag.SmoothGroundPath) | SplineFlag.Catmullrom; }
public void EnableTransportEnter() { Flags = (Flags & ~SplineFlag.TransportExit) | SplineFlag.TransportEnter; }
public void EnableTransportExit() { Flags = (Flags & ~SplineFlag.TransportEnter) | SplineFlag.TransportExit; }
+3 -1
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@@ -285,7 +285,9 @@ namespace Game.Movement
public void SetAnimation(AnimType anim)
{
args.time_perc = 0.0f;
args.flags.EnableAnimation((byte)anim);
args.animTier.emplace();
args.animTier.AnimTier = anim;
args.flags.EnableAnimation();
}
public void SetFacing(Vector3 spot)
@@ -47,6 +47,7 @@ namespace Game.Movement
public uint splineId;
public float initialOrientation;
public Optional<SpellEffectExtraData> spellEffectExtra;
public Optional<AnimTierTransition> animTier;
public bool walk;
public bool HasVelocity;
public bool TransformForTransport;
@@ -92,4 +93,10 @@ namespace Game.Movement
public uint ProgressCurveId;
public uint ParabolicCurveId;
}
public class AnimTierTransition
{
public uint TierTransitionId;
public byte AnimTier;
}
}