diff --git a/Source/Game/Entities/Unit/Unit.Movement.cs b/Source/Game/Entities/Unit/Unit.Movement.cs index 27b99c078..6a29790bf 100644 --- a/Source/Game/Entities/Unit/Unit.Movement.cs +++ b/Source/Game/Entities/Unit/Unit.Movement.cs @@ -1176,7 +1176,7 @@ namespace Game.Entities SetStunned(false); break; case UnitState.Root: - if (HasAuraType(AuraType.ModRoot) || HasAuraType(AuraType.ModRoot2) || GetVehicle() != null) + if (HasAuraType(AuraType.ModRoot) || HasAuraType(AuraType.ModRoot2) || GetVehicle() != null || (IsCreature() && ToCreature().GetMovementTemplate().IsRooted())) return; ClearUnitState(state);