Core/Spells: Updated spell effect type definitions to match latest client version
Port From (https://github.com/TrinityCore/TrinityCore/commit/a05fc3ded598f56d21d23e3efb218fa5381f45ab)
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@@ -3699,9 +3699,6 @@ namespace Game.Spells
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castFlags |= SpellCastFlags.RuneList; // rune cooldowns list
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}
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if (m_spellInfo.HasEffect(SpellEffectName.ActivateRune))
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castFlags |= SpellCastFlags.RuneList; // rune cooldowns list
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if (m_targets.HasTraj())
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castFlags |= SpellCastFlags.AdjustMissile;
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