Core/Spells: Remove a triggered spell (not in sniff)
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd2deb57d2eeb102de70e5ee3e216c9baf900ed5)
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@@ -4329,6 +4329,18 @@ namespace Game.Entities
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// Fire Cannon
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ApplySpellFix(new[] { 181593 }, spellInfo =>
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ApplySpellEffectFix(spellInfo, 0, spellEffectInfo =>
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// This spell never triggers, theory is that it was supposed to be only triggered until target reaches some health percentage
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// but was broken and always caused visuals to break, then target was changed to immediately spawn with desired health
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// leaving old data in db2
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spellEffectInfo.TriggerSpell = 0;
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});
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});
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// Ray of Frost (Fingers of Frost charges)
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// Ray of Frost (Fingers of Frost charges)
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ApplySpellFix(new []{ 269748 }, spellInfo =>
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ApplySpellFix(new []{ 269748 }, spellInfo =>
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{
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{
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