Core/Objects: Unify Searcher classes into one common implementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/261eb201bf107cef441d9b075e8f23bf0edfbaf0) Port From (https://github.com/TrinityCore/TrinityCore/commit/526b16fea41fb69a302fdebe8a727e175949f04b) Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7dce6521323e788ebf28297ec941a6f9bf876f) Port From (https://github.com/TrinityCore/TrinityCore/commit/5334467f493eb16141f4ad0bce956bc3e19244a0) Port From (https://github.com/TrinityCore/TrinityCore/commit/1e7725c15b149baaf96731231239769e482ec2ed) Port From (https://github.com/TrinityCore/TrinityCore/commit/21712f475383f6f3fae107706f5de5195f75b760)
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@@ -372,7 +372,7 @@ namespace Game.AI
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var searcher = new UnitLastSearcher(me, u_check);
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Cell.VisitAllObjects(me, searcher, range);
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return searcher.GetTarget();
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return searcher.GetResult();
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}
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//Returns a list of friendly CC'd units within range
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@@ -404,7 +404,7 @@ namespace Game.AI
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var searcher = new PlayerSearcher(me, check);
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Cell.VisitWorldObjects(me, searcher, minimumRange);
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return searcher.GetTarget();
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return searcher.GetResult();
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}
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public void SetEquipmentSlots(bool loadDefault, int mainHand = -1, int offHand = -1, int ranged = -1)
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