Core/Objects: Unify Searcher classes into one common implementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/261eb201bf107cef441d9b075e8f23bf0edfbaf0) Port From (https://github.com/TrinityCore/TrinityCore/commit/526b16fea41fb69a302fdebe8a727e175949f04b) Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7dce6521323e788ebf28297ec941a6f9bf876f) Port From (https://github.com/TrinityCore/TrinityCore/commit/5334467f493eb16141f4ad0bce956bc3e19244a0) Port From (https://github.com/TrinityCore/TrinityCore/commit/1e7725c15b149baaf96731231239769e482ec2ed) Port From (https://github.com/TrinityCore/TrinityCore/commit/21712f475383f6f3fae107706f5de5195f75b760)
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@@ -601,7 +601,7 @@ namespace Game.Maps
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// update active cells around players and active objects
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ResetMarkedCells();
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var update = new UpdaterNotifier(diff);
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var update = new ObjectUpdater(diff);
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var grid_object_update = new Visitor(update, GridMapTypeMask.AllGrid);
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var world_object_update = new Visitor(update, GridMapTypeMask.AllWorld);
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