Core/Objects: Unify Searcher classes into one common implementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/261eb201bf107cef441d9b075e8f23bf0edfbaf0) Port From (https://github.com/TrinityCore/TrinityCore/commit/526b16fea41fb69a302fdebe8a727e175949f04b) Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7dce6521323e788ebf28297ec941a6f9bf876f) Port From (https://github.com/TrinityCore/TrinityCore/commit/5334467f493eb16141f4ad0bce956bc3e19244a0) Port From (https://github.com/TrinityCore/TrinityCore/commit/1e7725c15b149baaf96731231239769e482ec2ed) Port From (https://github.com/TrinityCore/TrinityCore/commit/21712f475383f6f3fae107706f5de5195f75b760)
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@@ -2860,8 +2860,7 @@ namespace Game.Spells
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if (containerTypeMask != 0)
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{
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WorldObjectSpellAreaTargetCheck check = new(radius, unitOwner, refe, unitOwner, GetSpellInfo(), selectionType, condList, SpellTargetObjectTypes.Unit);
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UnitListSearcher searcher = new(unitOwner, units, check);
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searcher.i_phaseShift = PhasingHandler.GetAlwaysVisiblePhaseShift();
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UnitListSearcher searcher = new(PhasingHandler.GetAlwaysVisiblePhaseShift(), units, check);
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Spell.SearchTargets(searcher, containerTypeMask, unitOwner, unitOwner, radius + extraSearchRadius);
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// by design WorldObjectSpellAreaTargetCheck allows not-in-world units (for spells) but for auras it is not acceptable
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