Core/Objects: Unify Searcher classes into one common implementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/261eb201bf107cef441d9b075e8f23bf0edfbaf0) Port From (https://github.com/TrinityCore/TrinityCore/commit/526b16fea41fb69a302fdebe8a727e175949f04b) Port From (https://github.com/TrinityCore/TrinityCore/commit/8b7dce6521323e788ebf28297ec941a6f9bf876f) Port From (https://github.com/TrinityCore/TrinityCore/commit/5334467f493eb16141f4ad0bce956bc3e19244a0) Port From (https://github.com/TrinityCore/TrinityCore/commit/1e7725c15b149baaf96731231239769e482ec2ed) Port From (https://github.com/TrinityCore/TrinityCore/commit/21712f475383f6f3fae107706f5de5195f75b760)
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@@ -447,8 +447,12 @@ namespace Game
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Max = 2,
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}
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public class CreatureTextLocalizer : IDoWork<Player>
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public class CreatureTextLocalizer
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{
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Dictionary<Locale, ChatPacketSender> _packetCache = new();
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MessageBuilder _builder;
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ChatMsg _msgType;
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public CreatureTextLocalizer(MessageBuilder builder, ChatMsg msgType)
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{
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_builder = builder;
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@@ -484,9 +488,7 @@ namespace Game
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sender.Invoke(player);
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}
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Dictionary<Locale, ChatPacketSender> _packetCache = new();
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MessageBuilder _builder;
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ChatMsg _msgType;
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public static implicit operator IDoWork<Player>(CreatureTextLocalizer obj) => obj.Invoke;
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}
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public class CreatureTextBuilder : MessageBuilder
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