Core/Transmog: Implemented TransmogIllusionFlags::PlayerConditionGrantsOnLogin and fixed transmog illusion validation when transmogging items

Port From (https://github.com/TrinityCore/TrinityCore/commit/f820ff178decf7d844b7c398b79be7269feeb53e)
This commit is contained in:
hondacrx
2022-06-14 23:15:49 -04:00
parent 286294a108
commit c60fa1d1a3
6 changed files with 46 additions and 23 deletions
@@ -909,25 +909,30 @@ namespace Game.Entities
}
}
public void AddTransmogIllusion(ushort illusionId)
public void AddTransmogIllusion(uint transmogIllusionId)
{
Player owner = _owner.GetPlayer();
if (_transmogIllusions.Count <= illusionId)
if (_transmogIllusions.Count <= transmogIllusionId)
{
uint numBlocks = (uint)(_transmogIllusions.Count << 2);
_transmogIllusions.Length = illusionId + 1;
_transmogIllusions.Length = (int)transmogIllusionId + 1;
numBlocks = (uint)(_transmogIllusions.Count << 2) - numBlocks;
while (numBlocks-- != 0)
owner.AddIllusionBlock(0);
}
_transmogIllusions.Set(illusionId, true);
int blockIndex = illusionId / 32;
int bitIndex = illusionId % 32;
_transmogIllusions.Set((int)transmogIllusionId, true);
uint blockIndex = transmogIllusionId / 32;
uint bitIndex = transmogIllusionId % 32;
owner.AddIllusionFlag(blockIndex, (uint)(1 << bitIndex));
owner.AddIllusionFlag((int)blockIndex, (uint)(1 << (int)bitIndex));
}
public bool HasTransmogIllusion(uint transmogIllusionId)
{
return transmogIllusionId < _transmogIllusions.Count && _transmogIllusions.Get((int)transmogIllusionId);
}
public bool HasToy(uint itemId) { return _toys.ContainsKey(itemId); }
public Dictionary<uint, ToyFlags> GetAccountToys() { return _toys; }
public Dictionary<uint, HeirloomData> GetAccountHeirlooms() { return _heirlooms; }