Core/Transmog: Implemented TransmogIllusionFlags::PlayerConditionGrantsOnLogin and fixed transmog illusion validation when transmogging items

Port From (https://github.com/TrinityCore/TrinityCore/commit/f820ff178decf7d844b7c398b79be7269feeb53e)
This commit is contained in:
hondacrx
2022-06-14 23:15:49 -04:00
parent 286294a108
commit c60fa1d1a3
6 changed files with 46 additions and 23 deletions
+18 -1
View File
@@ -2785,7 +2785,7 @@ namespace Game.Entities
mapId = homebind.GetMapId();
instance_id = 0;
Relocate(homebind);
});
});
_LoadGroup(holder.GetResult(PlayerLoginQueryLoad.Group));
@@ -3354,6 +3354,23 @@ namespace Game.Entities
m_questObjectiveCriteriaMgr.CheckAllQuestObjectiveCriteria(this);
PushQuests();
foreach (var transmogIllusion in CliDB.TransmogIllusionStorage.Values)
{
if (!transmogIllusion.GetFlags().HasFlag(TransmogIllusionFlags.PlayerConditionGrantsOnLogin))
continue;
if (GetSession().GetCollectionMgr().HasTransmogIllusion(transmogIllusion.Id))
continue;
var playerCondition = CliDB.PlayerConditionStorage.LookupByKey(transmogIllusion.UnlockConditionID);
if (playerCondition != null)
if (!ConditionManager.IsPlayerMeetingCondition(this, playerCondition))
continue;
GetSession().GetCollectionMgr().AddTransmogIllusion(transmogIllusion.Id);
}
return true;
}