Core/Creature: Use proper name for wander distance.
Port From (https://github.com/TrinityCore/TrinityCore/commit/72093e98e1bdbd3b83d8030d1cb50306bb04b028)
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@@ -79,7 +79,7 @@ namespace Game.Entities
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long m_respawnTime; // (secs) time of next respawn
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uint m_respawnDelay; // (secs) delay between corpse disappearance and respawning
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uint m_corpseDelay; // (secs) delay between death and corpse disappearance
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float m_respawnradius;
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float m_wanderDistance;
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uint m_boundaryCheckTime; // (msecs) remaining time for next evade boundary check
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uint m_combatPulseTime; // (msecs) remaining time for next zone-in-combat pulse
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uint m_combatPulseDelay; // (secs) how often the creature puts the entire zone in combat (only works in dungeons)
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