Core/Creature: Use proper name for wander distance.

Port From (https://github.com/TrinityCore/TrinityCore/commit/72093e98e1bdbd3b83d8030d1cb50306bb04b028)
This commit is contained in:
hondacrx
2022-01-07 09:33:54 -05:00
parent fa5dae93cc
commit c6186f17bd
10 changed files with 40 additions and 33 deletions
@@ -79,7 +79,7 @@ namespace Game.Entities
long m_respawnTime; // (secs) time of next respawn
uint m_respawnDelay; // (secs) delay between corpse disappearance and respawning
uint m_corpseDelay; // (secs) delay between death and corpse disappearance
float m_respawnradius;
float m_wanderDistance;
uint m_boundaryCheckTime; // (msecs) remaining time for next evade boundary check
uint m_combatPulseTime; // (msecs) remaining time for next zone-in-combat pulse
uint m_combatPulseDelay; // (secs) how often the creature puts the entire zone in combat (only works in dungeons)