Core/Creature: Use proper name for wander distance.
Port From (https://github.com/TrinityCore/TrinityCore/commit/72093e98e1bdbd3b83d8030d1cb50306bb04b028)
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@@ -332,7 +332,7 @@ namespace Game.Entities
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{
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public uint displayid;
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public sbyte equipmentId;
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public float spawndist;
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public float WanderDistance;
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public uint currentwaypoint;
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public uint curhealth;
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public uint curmana;
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