Core/Creature: Use proper name for wander distance.
Port From (https://github.com/TrinityCore/TrinityCore/commit/72093e98e1bdbd3b83d8030d1cb50306bb04b028)
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@@ -47,7 +47,7 @@ namespace Game.Movement
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owner.StopMoving();
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if (_wanderDistance == 0f)
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_wanderDistance = owner.GetRespawnRadius();
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_wanderDistance = owner.GetWanderDistance();
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// Retail seems to let a creature walk 2 up to 10 splines before triggering a pause
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_wanderSteps = RandomHelper.URand(2, 10);
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