Core/Creature: Use proper name for wander distance.
Port From (https://github.com/TrinityCore/TrinityCore/commit/72093e98e1bdbd3b83d8030d1cb50306bb04b028)
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@@ -536,10 +536,10 @@ namespace Game.Movement
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Add(new FollowMovementGenerator(target, SharedConst.PetFollowDist, new ChaseAngle(SharedConst.PetFollowAngle)));
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}
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public void MoveRandom(float spawndist = 0.0f)
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public void MoveRandom(float wanderDistance = 0.0f)
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{
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if (_owner.IsTypeId(TypeId.Unit))
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Add(new RandomMovementGenerator(spawndist));
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Add(new RandomMovementGenerator(wanderDistance), MovementSlot.Default);
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}
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public void MoveFollow(Unit target, float dist, float angle = 0.0f, MovementSlot slot = MovementSlot.Active) { MoveFollow(target, dist, new ChaseAngle(angle), slot); }
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