Core/PacketIO: Update opcodes and packet structures to 8.2.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/ee2e49429f4383732b4e0f39b493470b9c1dd10c)
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@@ -559,7 +559,6 @@ namespace Game.Network.Packets
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RankID = _worldPacket.ReadInt32();
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RankOrder = _worldPacket.ReadInt32();
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Flags = _worldPacket.ReadUInt32();
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OldFlags = _worldPacket.ReadUInt32();
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WithdrawGoldLimit = _worldPacket.ReadUInt32();
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for (byte i = 0; i < GuildConst.MaxBankTabs; i++)
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@@ -572,6 +571,8 @@ namespace Game.Network.Packets
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uint rankNameLen = _worldPacket.ReadBits<uint>(7);
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RankName = _worldPacket.ReadString(rankNameLen);
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OldFlags = _worldPacket.ReadUInt32();
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}
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public int RankID;
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@@ -1445,7 +1446,7 @@ namespace Game.Network.Packets
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{
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public void Write(WorldPacket data)
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{
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data.WriteUInt32(RankID);
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data.WriteUInt8(RankID);
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data.WriteUInt32(RankOrder);
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data.WriteUInt32(Flags);
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data.WriteUInt32(WithdrawGoldLimit);
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@@ -1460,7 +1461,7 @@ namespace Game.Network.Packets
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data.WriteString(RankName);
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}
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public uint RankID;
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public byte RankID;
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public uint RankOrder;
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public uint Flags;
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public uint WithdrawGoldLimit;
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