Core/Quests: Reset seasonal quests based on saved completion time and intended holiday start time
Port From (https://github.com/TrinityCore/TrinityCore/commit/49ad0d2d495a9f817ad2820f8e616f3a6564b480)
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@@ -164,7 +164,7 @@ namespace Game.Entities
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List<uint> m_timedquests = new();
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List<uint> m_weeklyquests = new();
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List<uint> m_monthlyquests = new();
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MultiMap<uint, uint> m_seasonalquests = new();
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Dictionary<uint, Dictionary<uint, long>> m_seasonalquests = new();
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Dictionary<uint, QuestStatusData> m_QuestStatus = new();
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MultiMap<(QuestObjectiveType Type, int ObjectID), QuestObjectiveStatusData> m_questObjectiveStatus = new();
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Dictionary<uint, QuestSaveType> m_QuestStatusSave = new();
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