Fixes Script loading.
Some cleanup on array Clear Misc errors
This commit is contained in:
@@ -107,7 +107,7 @@ namespace Game.Entities
|
||||
uint m_removedAurasCount;
|
||||
|
||||
//General
|
||||
Array<DiminishingReturn> m_Diminishing = new Array<DiminishingReturn>((int)DiminishingGroup.Max);
|
||||
DiminishingReturn[] m_Diminishing = new DiminishingReturn[(int)DiminishingGroup.Max];
|
||||
protected List<GameObject> m_gameObj = new List<GameObject>();
|
||||
List<AreaTrigger> m_areaTrigger = new List<AreaTrigger>();
|
||||
protected List<DynamicObject> m_dynObj = new List<DynamicObject>();
|
||||
@@ -140,6 +140,7 @@ namespace Game.Entities
|
||||
|
||||
public class DiminishingReturn
|
||||
{
|
||||
public DiminishingReturn() { }
|
||||
public DiminishingReturn(uint hitTime, DiminishingLevels hitCount)
|
||||
{
|
||||
Stack = 0;
|
||||
|
||||
@@ -2811,6 +2811,8 @@ namespace Game.Entities
|
||||
{
|
||||
// Checking for existing in the table
|
||||
DiminishingReturn diminish = m_Diminishing[(int)group];
|
||||
if (diminish == null)
|
||||
diminish = new DiminishingReturn();
|
||||
|
||||
if (apply)
|
||||
++diminish.Stack;
|
||||
@@ -2891,7 +2893,7 @@ namespace Game.Entities
|
||||
}
|
||||
public void UpdateInterruptMask()
|
||||
{
|
||||
m_interruptMask.Initialize();
|
||||
m_interruptMask.Clear();
|
||||
foreach (AuraApplication aurApp in m_interruptableAuras)
|
||||
{
|
||||
for (var i = 0; i < m_interruptMask.Length; ++i)
|
||||
|
||||
Reference in New Issue
Block a user