Fixes Script loading.

Some cleanup on array Clear
Misc errors
This commit is contained in:
hondacrx
2017-12-24 16:37:15 -05:00
parent 9937d1e421
commit c7219c7098
15 changed files with 30 additions and 13 deletions
+2 -1
View File
@@ -107,7 +107,7 @@ namespace Game.Entities
uint m_removedAurasCount;
//General
Array<DiminishingReturn> m_Diminishing = new Array<DiminishingReturn>((int)DiminishingGroup.Max);
DiminishingReturn[] m_Diminishing = new DiminishingReturn[(int)DiminishingGroup.Max];
protected List<GameObject> m_gameObj = new List<GameObject>();
List<AreaTrigger> m_areaTrigger = new List<AreaTrigger>();
protected List<DynamicObject> m_dynObj = new List<DynamicObject>();
@@ -140,6 +140,7 @@ namespace Game.Entities
public class DiminishingReturn
{
public DiminishingReturn() { }
public DiminishingReturn(uint hitTime, DiminishingLevels hitCount)
{
Stack = 0;
+3 -1
View File
@@ -2811,6 +2811,8 @@ namespace Game.Entities
{
// Checking for existing in the table
DiminishingReturn diminish = m_Diminishing[(int)group];
if (diminish == null)
diminish = new DiminishingReturn();
if (apply)
++diminish.Stack;
@@ -2891,7 +2893,7 @@ namespace Game.Entities
}
public void UpdateInterruptMask()
{
m_interruptMask.Initialize();
m_interruptMask.Clear();
foreach (AuraApplication aurApp in m_interruptableAuras)
{
for (var i = 0; i < m_interruptMask.Length; ++i)