Fixes Script loading.
Some cleanup on array Clear Misc errors
This commit is contained in:
@@ -14,6 +14,7 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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namespace Framework.Constants
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{
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@@ -2131,6 +2132,8 @@ namespace Framework.Constants
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Finish = 0x4,
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MaskAll = Cast | Hit | Finish
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}
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[Flags]
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public enum ProcFlagsHit
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{
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None = 0x0, // No Value - Proc_Hit_Normal | Proc_Hit_Critical For Taken Proc Type, Proc_Hit_Normal | Proc_Hit_Critical | Proc_Hit_Absorb For Done
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@@ -13,7 +13,8 @@
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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using System;
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namespace Framework.Constants
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{
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@@ -206,6 +207,7 @@ namespace Framework.Constants
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Deflects = 8
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}
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[Flags]
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public enum HitInfo
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{
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NormalSwing = 0x0,
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@@ -364,7 +364,10 @@ namespace Framework.Database
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{
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MySqlErrorCode code = (MySqlErrorCode)ex.Number;
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if (ex.InnerException != null)
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code = (MySqlErrorCode)((MySqlException)ex.InnerException).Number;
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{
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if (ex.InnerException is MySqlException)
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code = (MySqlErrorCode)((MySqlException)ex.InnerException).Number;
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}
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switch (code)
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{
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@@ -162,6 +162,11 @@ namespace System.Collections.Generic
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array.CopyTo(blockValues, 0);
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return blockValues;
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}
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public static void Clear(this Array array)
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{
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Array.Clear(array, 0, array.Length);
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}
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}
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public interface ICheck<T>
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@@ -1559,10 +1559,10 @@ namespace Game.Entities
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// This makes sure that creatures such as bosses wont have a bigger aggro range than the rest of the npc's
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// The following code is used for blizzlike behavior such as skipable bosses (e.g. Commander Springvale at level 85)
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if (creatureLevel > expansionMaxLevel)
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aggroRadius += expansionMaxLevel - playerLevel;
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aggroRadius += (float)expansionMaxLevel - (float)playerLevel;
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// + - 1 yard for each level difference between player and creature
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else
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aggroRadius += creatureLevel - playerLevel;
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aggroRadius += (float)creatureLevel - (float)playerLevel;
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// Make sure that we wont go over the total range limits
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if (aggroRadius > maxRadius)
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@@ -170,7 +170,7 @@ namespace Game.Entities
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public override string ToString()
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{
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string str = string.Format("GUID Full: 0x{0}, Type: {1}", _low, GetHigh());
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string str = string.Format("GUID Full: 0x{0}, Type: {1}", _high + _low, GetHigh());
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if (HasEntry())
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str += (IsPet() ? " Pet number: " : " Entry: ") + GetEntry() + " ";
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@@ -107,7 +107,7 @@ namespace Game.Entities
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uint m_removedAurasCount;
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//General
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Array<DiminishingReturn> m_Diminishing = new Array<DiminishingReturn>((int)DiminishingGroup.Max);
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DiminishingReturn[] m_Diminishing = new DiminishingReturn[(int)DiminishingGroup.Max];
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protected List<GameObject> m_gameObj = new List<GameObject>();
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List<AreaTrigger> m_areaTrigger = new List<AreaTrigger>();
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protected List<DynamicObject> m_dynObj = new List<DynamicObject>();
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@@ -140,6 +140,7 @@ namespace Game.Entities
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public class DiminishingReturn
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{
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public DiminishingReturn() { }
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public DiminishingReturn(uint hitTime, DiminishingLevels hitCount)
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{
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Stack = 0;
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@@ -2811,6 +2811,8 @@ namespace Game.Entities
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{
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// Checking for existing in the table
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DiminishingReturn diminish = m_Diminishing[(int)group];
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if (diminish == null)
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diminish = new DiminishingReturn();
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if (apply)
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++diminish.Stack;
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@@ -2891,7 +2893,7 @@ namespace Game.Entities
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}
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public void UpdateInterruptMask()
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{
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m_interruptMask.Initialize();
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m_interruptMask.Clear();
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foreach (AuraApplication aurApp in m_interruptableAuras)
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{
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for (var i = 0; i < m_interruptMask.Length; ++i)
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@@ -215,7 +215,7 @@ namespace Game
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SQLResult result = DB.World.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, description, world_event, announce FROM game_event");
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if (result.IsEmpty())
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{
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mGameEvent.Initialize();
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mGameEvent.Clear();
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 game events. DB table `game_event` is empty.");
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return;
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}
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@@ -70,7 +70,7 @@ namespace Game.Scripting
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return;
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}
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Assembly assembly = Assembly.LoadFile(Path.GetFullPath("Scripts.dll"));
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Assembly assembly = Assembly.LoadFile(AppContext.BaseDirectory + "Scripts.dll");
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if (assembly == null)
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{
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Log.outError(LogFilter.ServerLoading, "Error Loading Scripts.dll, Only Core Scripts are loaded.");
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@@ -2488,7 +2488,7 @@ namespace Game.Entities
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break;
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case 63414: // Spinning Up (Mimiron)
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spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo(Targets.UnitCaster);
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spellInfo.ChannelInterruptFlags.Initialize();
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spellInfo.ChannelInterruptFlags.Clear();
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break;
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case 63036: // Rocket Strike (Mimiron)
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spellInfo.Speed = 0;
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@@ -22,6 +22,7 @@ namespace Scripts.Northrend.FrozenHalls.PitOfSaron
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};
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}
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[Script]
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class instance_pit_of_saron : InstanceMapScript
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{
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public instance_pit_of_saron() : base(nameof(instance_pit_of_saron), 658) { }
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@@ -1,5 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Platforms>x64</Platforms>
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@@ -8,7 +8,8 @@
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Game\Game.csproj" />
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<ProjectReference Include="..\Game\Game.csproj" />
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<ProjectReference Include="..\Scripts\Scripts.csproj" />
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</ItemGroup>
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<ItemGroup>
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+1
-1
@@ -2,7 +2,7 @@
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<PropertyGroup>
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<OutputPath>../../Build/$(Configuration)/$(Platform)</OutputPath>
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<TreatWarningsAsErrors>True</TreatWarningsAsErrors>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>False</AppendRuntimeIdentifierToOutputPath>
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<Platforms>win-x64;linux-x64;mac-x64</Platforms>
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