Fix build
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@@ -797,7 +797,7 @@ namespace Game.Entities
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if (IsFlying() || !IsControlledByPlayer())
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return;
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SetInWater(status & ZLiquidStatus.Swimming);
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SetInWater(status.HasAnyFlag(ZLiquidStatus.Swimming));
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// liquid aura handling
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LiquidTypeRecord curLiquid = null;
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