diff --git a/Source/Game/Globals/ObjectManager.cs b/Source/Game/Globals/ObjectManager.cs index 51b5bb969..00e185f54 100644 --- a/Source/Game/Globals/ObjectManager.cs +++ b/Source/Game/Globals/ObjectManager.cs @@ -7283,6 +7283,7 @@ namespace Game break; case QuestObjectiveType.Money: case QuestObjectiveType.WinPvpPetBattles: + case QuestObjectiveType.ProgressBar: break; default: Log.outError(LogFilter.Sql, "Quest {0} objective {1} has unhandled type {2}", qinfo.Id, obj.Id, obj.Type); diff --git a/Source/Game/Quest/Quest.cs b/Source/Game/Quest/Quest.cs index 31a672ab7..5a8b80d9c 100644 --- a/Source/Game/Quest/Quest.cs +++ b/Source/Game/Quest/Quest.cs @@ -145,7 +145,7 @@ namespace Game if (playerConditionId != 0 && !CliDB.PlayerConditionStorage.ContainsKey(playerConditionId)) { - Log.outError(LogFilter.Sql, $"Table `quest_reward_display_spell` has non-existing PlayerCondition ({spellId}) set for quest {Id}. Set to 0."); + Log.outError(LogFilter.Sql, $"Table `quest_reward_display_spell` has non-existing PlayerCondition ({playerConditionId}) set for quest {Id}. and spell {spellId} Set to 0."); playerConditionId = 0; }