Core/Instance: stop updating the instance resettimes based on creature respawns

Port From (https://github.com/TrinityCore/TrinityCore/commit/7dcc185a151745c8a12e23708bb5d457e5796032)
This commit is contained in:
hondacrx
2020-05-12 17:28:03 -04:00
parent a1699494d5
commit c7f160557f
6 changed files with 39 additions and 34 deletions
@@ -126,10 +126,8 @@ namespace Game.Maps
if (resettime != 0)
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_INSTANCE_RESETTIME);
stmt.AddValue(0, resettime);
stmt.AddValue(1, InstanceId);
DB.Characters.Execute(stmt);
}
@@ -208,7 +206,7 @@ namespace Game.Maps
// Mark instance id as being used
Global.MapMgr.RegisterInstanceId(instanceId);
long resettime = result.Read<uint>(3);
long resettime = result.Read<long>(3);
if (resettime != 0)
{
uint mapid = result.Read<ushort>(1);
@@ -220,24 +218,6 @@ namespace Game.Maps
}
while (result.NextRow());
// update reset time for normal instances with the max creature respawn time + X hours
SQLResult result2 = DB.Characters.Query(DB.Characters.GetPreparedStatement(CharStatements.SEL_MAX_CREATURE_RESPAWNS));
if (!result2.IsEmpty())
{
do
{
uint instance = result2.Read<uint>(1);
long resettime = result2.Read<uint>(0) + 2 * Time.Hour;
var pair = instResetTime.LookupByKey(instance);
if (pair != null && pair.Item2 != resettime)
{
DB.Characters.DirectExecute("UPDATE instance SET resettime = '{0}' WHERE id = '{1}'", resettime, instance);
instResetTime[instance] = Tuple.Create(pair.Item1, resettime);
}
}
while (result2.NextRow());
}
// schedule the reset times
foreach (var pair in instResetTime)
if (pair.Value.Item2 > now)
@@ -253,22 +233,31 @@ namespace Game.Maps
{
uint mapid = result.Read<ushort>(0);
Difficulty difficulty = (Difficulty)result.Read<byte>(1);
ulong oldresettime = result.Read<uint>(2);
long oldresettime = result.Read<long>(2);
MapDifficultyRecord mapDiff = Global.DB2Mgr.GetMapDifficultyData(mapid, difficulty);
if (mapDiff == null)
{
Log.outError(LogFilter.Server, "InstanceSaveManager.LoadResetTimes: invalid mapid({0})/difficulty({1}) pair in instance_reset!", mapid, difficulty);
DB.Characters.DirectExecute("DELETE FROM instance_reset WHERE mapid = '{0}' AND difficulty = '{1}'", mapid, difficulty);
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GLOBAL_INSTANCE_RESETTIME);
stmt.AddValue(0, mapid);
stmt.AddValue(1, (byte)difficulty);
DB.Characters.DirectExecute(stmt);
continue;
}
// update the reset time if the hour in the configs changes
ulong newresettime = (oldresettime / Time.Day) * Time.Day + diff;
long newresettime = (oldresettime / Time.Day) * Time.Day + diff;
if (oldresettime != newresettime)
DB.Characters.DirectExecute("UPDATE instance_reset SET resettime = '{0}' WHERE mapid = '{1}' AND difficulty = '{2}'", newresettime, mapid, difficulty);
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GLOBAL_INSTANCE_RESETTIME);
stmt.AddValue(0, newresettime);
stmt.AddValue(1, mapid);
stmt.AddValue(2, (byte)difficulty);
DB.Characters.DirectExecute(stmt);
}
InitializeResetTimeFor(mapid, difficulty, (long)newresettime);
InitializeResetTimeFor(mapid, difficulty, newresettime);
} while (result.NextRow());
}
@@ -295,7 +284,12 @@ namespace Game.Maps
{
// initialize the reset time
t = today + period + diff;
DB.Characters.DirectExecute("INSERT INTO instance_reset VALUES ('{0}', '{1}', '{2}')", mapid, (uint)difficulty, (uint)t);
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GLOBAL_INSTANCE_RESETTIME);
stmt.AddValue(0, mapid);
stmt.AddValue(1, (byte)difficulty);
stmt.AddValue(2, t);
DB.Characters.DirectExecute(stmt);
}
if (t < now)
@@ -304,7 +298,12 @@ namespace Game.Maps
// calculate the next reset time
t = (t / Time.Day) * Time.Day;
t += ((today - t) / period + 1) * period + diff;
DB.Characters.DirectExecute("UPDATE instance_reset SET resettime = '{0}' WHERE mapid = '{1}' AND difficulty= '{2}'", t, mapid, (uint)difficulty);
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GLOBAL_INSTANCE_RESETTIME);
stmt.AddValue(0, t);
stmt.AddValue(1, mapid);
stmt.AddValue(2, (byte)difficulty);
DB.Characters.DirectExecute(stmt);
}
InitializeResetTimeFor(mapid, difficulty, t);