Core/Instance: stop updating the instance resettimes based on creature respawns

Port From (https://github.com/TrinityCore/TrinityCore/commit/7dcc185a151745c8a12e23708bb5d457e5796032)
This commit is contained in:
hondacrx
2020-05-12 17:28:03 -04:00
parent a1699494d5
commit c7f160557f
6 changed files with 39 additions and 34 deletions
+2 -2
View File
@@ -2553,7 +2553,7 @@ namespace Game.Maps
do
{
var loguid = result.Read<uint>(0);
var respawnTime = result.Read<uint>(1);
var respawnTime = result.Read<long>(1);
_creatureRespawnTimes[loguid] = respawnTime;
} while (result.NextRow());
@@ -2568,7 +2568,7 @@ namespace Game.Maps
do
{
var loguid = result.Read<uint>(0);
var respawnTime = result.Read<uint>(1);
var respawnTime = result.Read<long>(1);
_goRespawnTimes[loguid] = respawnTime;
} while (result.NextRow());