Core/Instance: stop updating the instance resettimes based on creature respawns
Port From (https://github.com/TrinityCore/TrinityCore/commit/7dcc185a151745c8a12e23708bb5d457e5796032)
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@@ -2553,7 +2553,7 @@ namespace Game.Maps
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do
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{
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var loguid = result.Read<uint>(0);
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var respawnTime = result.Read<uint>(1);
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var respawnTime = result.Read<long>(1);
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_creatureRespawnTimes[loguid] = respawnTime;
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} while (result.NextRow());
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@@ -2568,7 +2568,7 @@ namespace Game.Maps
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do
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{
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var loguid = result.Read<uint>(0);
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var respawnTime = result.Read<uint>(1);
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var respawnTime = result.Read<long>(1);
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_goRespawnTimes[loguid] = respawnTime;
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} while (result.NextRow());
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