Core/Instance: stop updating the instance resettimes based on creature respawns

Port From (https://github.com/TrinityCore/TrinityCore/commit/7dcc185a151745c8a12e23708bb5d457e5796032)
This commit is contained in:
hondacrx
2020-05-12 17:28:03 -04:00
parent a1699494d5
commit c7f160557f
6 changed files with 39 additions and 34 deletions
@@ -0,0 +1,4 @@
ALTER TABLE `creature_respawn` CHANGE `respawnTime` `respawnTime` bigint(20) unsigned NOT NULL DEFAULT '0';
ALTER TABLE `gameobject_respawn` CHANGE `respawnTime` `respawnTime` bigint(20) unsigned NOT NULL DEFAULT '0';
ALTER TABLE `instance` CHANGE `resettime` `resettime` bigint(20) unsigned NOT NULL DEFAULT '0';
ALTER TABLE `instance_reset` CHANGE `resettime` `resettime` bigint(20) unsigned NOT NULL DEFAULT '0';