Core/Conditions: Added CONDITION_SCENE_IN_PROGRESS, useful for cases where you need phase things when a scene is in progress.

Port From (https://github.com/TrinityCore/TrinityCore/commit/bd401af0912eca2c938b6dd93fdb7689b9146c89)
This commit is contained in:
hondacrx
2022-06-24 21:43:24 -04:00
parent d4f5f39a46
commit c81639bf56
3 changed files with 21 additions and 1 deletions
@@ -74,6 +74,7 @@ namespace Framework.Constants
TypeMask = 52, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
BattlePetCount = 53, // SpecieId count ComparisonType true if player has `count` of battle pet species
ScenarioStep = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID
SceneInProgress = 55, // SceneScriptPackageId 0 0 true if player is playing a scene with ScriptPackageId equal to given value
Max
}