Core/Conditions: Added CONDITION_SCENE_IN_PROGRESS, useful for cases where you need phase things when a scene is in progress.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd401af0912eca2c938b6dd93fdb7689b9146c89)
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@@ -74,6 +74,7 @@ namespace Framework.Constants
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TypeMask = 52, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
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BattlePetCount = 53, // SpecieId count ComparisonType true if player has `count` of battle pet species
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ScenarioStep = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID
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SceneInProgress = 55, // SceneScriptPackageId 0 0 true if player is playing a scene with ScriptPackageId equal to given value
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Max
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}
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