Core/Player: Implement PvP Talents
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@@ -317,11 +317,13 @@ namespace Game.Entities
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for (byte i = 0; i < PlayerConst.MaxSpecializations; ++i)
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{
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Talents[i] = new Dictionary<uint, PlayerSpellState>();
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PvpTalents[i] = new Dictionary<uint, PlayerSpellState>();
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Glyphs[i] = new List<uint>();
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}
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}
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public Dictionary<uint, PlayerSpellState>[] Talents = new Dictionary<uint, PlayerSpellState>[PlayerConst.MaxSpecializations];
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public Dictionary<uint, PlayerSpellState>[] PvpTalents = new Dictionary<uint, PlayerSpellState>[PlayerConst.MaxSpecializations];
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public List<uint>[] Glyphs = new List<uint>[PlayerConst.MaxSpecializations];
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public uint ResetTalentsCost;
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public long ResetTalentsTime;
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