Core/Player: Implement PvP Talents
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@@ -122,6 +122,11 @@ namespace Game.Entities
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UpdateAreaDependentAuras(newArea);
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UpdateAreaAndZonePhase();
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if (IsAreaThatActivatesPvpTalents(newArea))
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EnablePvpRules();
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else
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DisablePvpRules();
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// previously this was in UpdateZone (but after UpdateArea) so nothing will break
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pvpInfo.IsInNoPvPArea = false;
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if (area != null && area.IsSanctuary()) // in sanctuary
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