Core/Player: Implement PvP Talents
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@@ -1279,7 +1279,12 @@ namespace Game.Entities
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return;
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if (PvP)
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{
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m_CombatTimer = 5000;
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Player me = ToPlayer();
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if (me)
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me.EnablePvpRules(true);
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}
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if (IsInCombat() || HasUnitState(UnitState.Evade))
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return;
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