Scripts/Spells: Fixed crash in spell_pri_atonement
Port From (https://github.com/TrinityCore/TrinityCore/commit/0f09fc355aea4745b711e4c2ba4dfdb731453f1f)
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@@ -256,7 +256,7 @@ namespace Scripts.Spells.Priest
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foreach (uint effectIndex in new[] { 0, 1, 2 })
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foreach (uint effectIndex in new[] { 0, 1, 2 })
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{
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{
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AuraEffect sinOfTheMany = GetTarget().GetAuraEffect(SpellIds.SinsOfTheMany, effectIndex);
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AuraEffect sinOfTheMany = GetUnitOwner().GetAuraEffect(SpellIds.SinsOfTheMany, effectIndex);
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if (sinOfTheMany != null)
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if (sinOfTheMany != null)
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sinOfTheMany.ChangeAmount((int)damageByStack[Math.Min(_appliedAtonements.Count, damageByStack.Length - 1)]);
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sinOfTheMany.ChangeAmount((int)damageByStack[Math.Min(_appliedAtonements.Count, damageByStack.Length - 1)]);
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}
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}
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