Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.

Port From (https://github.com/TrinityCore/TrinityCore/commit/bce43de7f3fba618c370f2aba327d23dd30d1cdd)
This commit is contained in:
hondacrx
2021-04-19 10:22:43 -04:00
parent d0faa12ef6
commit c925d7af40
12 changed files with 41 additions and 39 deletions
+2 -5
View File
@@ -408,11 +408,8 @@ namespace Game.AI
me.DoImmediateBoundaryCheck();
}
/// <summary>
/// Called for reaction when initially engaged
/// </summary>
/// <param name="victim"></param>
public virtual void EnterCombat(Unit victim) { }
// Called for reaction when initially engaged - this will always happen _after_ JustEnteredCombat
public virtual void JustEngagedWith(Unit who) { }
// Called when the creature is killed
public virtual void JustDied(Unit killer) { }