Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bce43de7f3fba618c370f2aba327d23dd30d1cdd)
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@@ -609,7 +609,7 @@ namespace Game.AI
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me.GetMotionMaster().MoveIdle(); // wait the order of leader
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}
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public override void EnterCombat(Unit victim)
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public override void JustEngagedWith(Unit victim)
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{
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if (IsAIControlled())
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me.InterruptNonMeleeSpells(false); // must be before ProcessEvents
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