Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.

Port From (https://github.com/TrinityCore/TrinityCore/commit/bce43de7f3fba618c370f2aba327d23dd30d1cdd)
This commit is contained in:
hondacrx
2021-04-19 10:22:43 -04:00
parent d0faa12ef6
commit c925d7af40
12 changed files with 41 additions and 39 deletions
+1 -1
View File
@@ -1443,7 +1443,7 @@ namespace Game.Entities
if (enemy != null)
{
if (IsAIEnabled)
creature.GetAI().EnterCombat(enemy);
creature.GetAI().JustEngagedWith(enemy);
if (creature.GetFormation() != null)
creature.GetFormation().MemberEngagingTarget(creature, enemy);