Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.

Port From (https://github.com/TrinityCore/TrinityCore/commit/bce43de7f3fba618c370f2aba327d23dd30d1cdd)
This commit is contained in:
hondacrx
2021-04-19 10:22:43 -04:00
parent d0faa12ef6
commit c925d7af40
12 changed files with 41 additions and 39 deletions
+2 -2
View File
@@ -118,7 +118,7 @@ namespace Scripts.World.NpcGuard
DoReplyToTextEmote(textEmote);
}
public override void EnterCombat(Unit who)
public override void JustEngagedWith(Unit who)
{
if (me.GetEntry() == CreatureIds.CenarionHoldInfantry)
Talk(TextIds.SayGuardSilAggro, who);
@@ -202,7 +202,7 @@ namespace Scripts.World.NpcGuard
_scheduler.CancelAll();
}
public override void EnterCombat(Unit who)
public override void JustEngagedWith(Unit who)
{
ScheduleVanish();
}