Core/Misc: Added Loading.Locales to enable/disable the load of locales

Port From (https://github.com/TrinityCore/TrinityCore/commit/3fd967754388b7b859dbd8b954ec68a844e172f0)
This commit is contained in:
Hondacrx
2024-08-25 21:03:45 -04:00
parent 9ad961e64a
commit c98e58a7e1
8 changed files with 76 additions and 22 deletions
@@ -141,7 +141,12 @@ namespace Game.Entities
public void InitializeQueryData()
{
for (var loc = Locale.enUS; loc < Locale.Total; ++loc)
{
if (!WorldConfig.GetBoolValue(WorldCfg.LoadLocales) && loc != SharedConst.DefaultLocale)
continue;
QueryData[(int)loc] = BuildQueryData(loc, Difficulty.None);
}
}
public QueryCreatureResponse BuildQueryData(Locale locale, Difficulty difficulty)