Core/Misc: Added Loading.Locales to enable/disable the load of locales
Port From (https://github.com/TrinityCore/TrinityCore/commit/3fd967754388b7b859dbd8b954ec68a844e172f0)
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@@ -1009,6 +1009,9 @@ namespace Game
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// Enable AE loot
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Values[WorldCfg.EnableAeLoot] = GetDefaultValue("Loot.EnableAELoot", true);
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// Loading of Locales
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Values[WorldCfg.LoadLocales] = GetDefaultValue("Load.Locales", true);
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// call ScriptMgr if we're reloading the configuration
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if (reload)
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Global.ScriptMgr.OnConfigLoad(reload);
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