Core/AI: Move ArcherAI to individual creature script

Port From (https://github.com/TrinityCore/TrinityCore/commit/caa4cfb5695deabd0bb9059f01435f3c8027aff7)
This commit is contained in:
hondacrx
2024-02-02 14:55:26 -05:00
parent 150b978ead
commit c9a11f3ead
2 changed files with 0 additions and 53 deletions
-2
View File
@@ -23,8 +23,6 @@ namespace Game.AI
{
case "AggressorAI":
return new AggressorAI(creature);
case "ArcherAI":
return new ArcherAI(creature);
case "CombatAI":
return new CombatAI(creature);
case "CritterAI":