Core/AI: Move ArcherAI to individual creature script
Port From (https://github.com/TrinityCore/TrinityCore/commit/caa4cfb5695deabd0bb9059f01435f3c8027aff7)
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@@ -23,8 +23,6 @@ namespace Game.AI
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{
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case "AggressorAI":
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return new AggressorAI(creature);
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case "ArcherAI":
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return new ArcherAI(creature);
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case "CombatAI":
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return new CombatAI(creature);
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case "CritterAI":
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