Core/Movement: MotionMaster & MovementGenerators cleaning

Port From (https://github.com/TrinityCore/TrinityCore/commit/14c6a4d8238e4f383557359436b5f73cb730d4ea)
This commit is contained in:
hondacrx
2020-05-07 14:16:30 -04:00
parent dff455da9d
commit c9a91fa62f
12 changed files with 631 additions and 669 deletions
+55 -51
View File
@@ -22,45 +22,41 @@ namespace Game.Movement
{
public class IdleMovementGenerator : IMovementGenerator
{
public override MovementGeneratorType GetMovementGeneratorType()
public override void Initialize(Unit owner)
{
return MovementGeneratorType.Idle;
Reset(owner);
}
public bool IsActive { get; set; }
public override void Reset(Unit owner)
{
if (!owner.IsStopped())
owner.StopMoving();
}
public override void Initialize(Unit owner)
{
Reset(owner);
}
public override void Finalize(Unit owner)
{
}
public override bool Update(Unit owner, uint time_diff)
public override bool Update(Unit owner, uint diff)
{
return true;
}
public override void Finalize(Unit owner)
{
}
public override MovementGeneratorType GetMovementGeneratorType()
{
return MovementGeneratorType.Idle;
}
public bool IsActive { get; set; }
}
public class RotateMovementGenerator : IMovementGenerator
{
public RotateMovementGenerator(uint time, RotateDirection direction)
{
m_duration = time;
m_maxDuration = time;
m_direction = direction;
}
public override void Finalize(Unit owner)
{
owner.ClearUnitState(UnitState.Rotating);
if (owner.IsTypeId(TypeId.Unit))
owner.ToCreature().GetAI().MovementInform(MovementGeneratorType.Rotate, 0);
_duration = time;
_maxDuration = time;
_direction = direction;
}
public override void Initialize(Unit owner)
@@ -75,36 +71,64 @@ namespace Game.Movement
owner.AttackStop();
}
public override bool Update(Unit owner, uint time_diff)
public override void Reset(Unit owner) { }
public override bool Update(Unit owner, uint diff)
{
float angle = owner.GetOrientation();
angle += time_diff * MathFunctions.TwoPi / m_maxDuration * (m_direction == RotateDirection.Left ? 1.0f : -1.0f);
angle += diff * MathFunctions.TwoPi / _maxDuration * (_direction == RotateDirection.Left ? 1.0f : -1.0f);
angle = MathFunctions.wrap(angle, 0.0f, MathFunctions.TwoPi);
owner.SetOrientation(angle); // UpdateSplinePosition does not set orientation with UNIT_STATE_ROTATING
owner.SetFacingTo(angle); // Send spline movement to clients
if (m_duration > time_diff)
m_duration -= time_diff;
if (_duration > diff)
_duration -= diff;
else
return false;
return true;
}
public override void Reset(Unit owner) { }
public override void Finalize(Unit owner)
{
owner.ClearUnitState(UnitState.Rotating);
if (owner.IsTypeId(TypeId.Unit))
owner.ToCreature().GetAI().MovementInform(MovementGeneratorType.Rotate, 0);
}
public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Rotate; }
uint m_duration, m_maxDuration;
RotateDirection m_direction;
uint _duration;
uint _maxDuration;
RotateDirection _direction;
}
public class DistractMovementGenerator : IMovementGenerator
{
public DistractMovementGenerator(uint timer)
{
m_timer = timer;
_timer = timer;
}
public override void Initialize(Unit owner)
{
// Distracted creatures stand up if not standing
if (!owner.IsStandState())
owner.SetStandState(UnitStandStateType.Stand);
owner.AddUnitState(UnitState.Distracted);
}
public override void Reset(Unit owner) { }
public override bool Update(Unit owner, uint diff)
{
if (diff > _timer)
return false;
_timer -= diff;
return true;
}
public override void Finalize(Unit owner)
@@ -119,29 +143,9 @@ namespace Game.Movement
}
}
public override void Initialize(Unit owner)
{
// Distracted creatures stand up if not standing
if (!owner.IsStandState())
owner.SetStandState(UnitStandStateType.Stand);
owner.AddUnitState(UnitState.Distracted);
}
public override bool Update(Unit owner, uint time_diff)
{
if (time_diff > m_timer)
return false;
m_timer -= time_diff;
return true;
}
public override void Reset(Unit owner) { }
public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Distract; }
uint m_timer;
uint _timer;
}
public class AssistanceDistractMovementGenerator : DistractMovementGenerator