Core/Network: Refactor local/remote ip address selection code and allow using hostnames in LoginREST bnetserver config options
Port From (https://github.com/TrinityCore/TrinityCore/commit/6be536a73bc8a6e331ce20e7d19e2ea56b99b4d0)
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@@ -94,23 +94,22 @@ public class RealmManager : Singleton<RealmManager>
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realm.Name = result.Read<string>(1);
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realm.ExternalAddress = IPAddress.Parse(result.Read<string>(2));
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realm.LocalAddress = IPAddress.Parse(result.Read<string>(3));
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realm.LocalSubnetMask = IPAddress.Parse(result.Read<string>(4));
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realm.Port = result.Read<ushort>(5);
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RealmType realmType = (RealmType)result.Read<byte>(6);
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realm.Port = result.Read<ushort>(4);
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RealmType realmType = (RealmType)result.Read<byte>(5);
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if (realmType == RealmType.FFAPVP)
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realmType = RealmType.PVP;
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if (realmType >= RealmType.MaxType)
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realmType = RealmType.Normal;
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realm.Type = (byte)realmType;
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realm.Flags = (RealmFlags)result.Read<byte>(7);
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realm.Timezone = result.Read<byte>(8);
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AccountTypes allowedSecurityLevel = (AccountTypes)result.Read<byte>(9);
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realm.Flags = (RealmFlags)result.Read<byte>(6);
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realm.Timezone = result.Read<byte>(7);
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AccountTypes allowedSecurityLevel = (AccountTypes)result.Read<byte>(8);
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realm.AllowedSecurityLevel = (allowedSecurityLevel <= AccountTypes.Administrator ? allowedSecurityLevel : AccountTypes.Administrator);
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realm.PopulationLevel = result.Read<float>(10);
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realm.Build = result.Read<uint>(11);
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byte region = result.Read<byte>(12);
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byte battlegroup = result.Read<byte>(13);
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realm.PopulationLevel = result.Read<float>(9);
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realm.Build = result.Read<uint>(10);
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byte region = result.Read<byte>(11);
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byte battlegroup = result.Read<byte>(12);
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realm.Id = new RealmId(region, battlegroup, realmId);
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