Core/Achievements: Update CriteriaType enum
Port From (https://github.com/TrinityCore/TrinityCore/commit/0a83f748766c49775d76412d2b98bb9b9dc8c4df)
This commit is contained in:
@@ -1813,17 +1813,17 @@ namespace Game.Entities
|
||||
|
||||
// use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
|
||||
if (gain != 0)
|
||||
bgPlayer.UpdateCriteria(CriteriaTypes.HealingDone, (uint)gain, 0, 0, victim);
|
||||
bgPlayer.UpdateCriteria(CriteriaType.HealingDone, (uint)gain, 0, 0, victim);
|
||||
|
||||
bgPlayer.UpdateCriteria(CriteriaTypes.HighestHealCasted, addhealth);
|
||||
bgPlayer.UpdateCriteria(CriteriaType.HighestHealCast, addhealth);
|
||||
}
|
||||
}
|
||||
|
||||
Player player = victim.ToPlayer();
|
||||
if (player != null)
|
||||
{
|
||||
player.UpdateCriteria(CriteriaTypes.TotalHealingReceived, (uint)gain);
|
||||
player.UpdateCriteria(CriteriaTypes.HighestHealingReceived, addhealth);
|
||||
player.UpdateCriteria(CriteriaType.TotalHealReceived, (uint)gain);
|
||||
player.UpdateCriteria(CriteriaType.HighestHealReceived, addhealth);
|
||||
}
|
||||
|
||||
if (gain != 0)
|
||||
|
||||
Reference in New Issue
Block a user