Core/Achievements: Update CriteriaType enum

Port From (https://github.com/TrinityCore/TrinityCore/commit/0a83f748766c49775d76412d2b98bb9b9dc8c4df)
This commit is contained in:
hondacrx
2021-09-09 14:49:19 -04:00
parent 7a5671ce22
commit c9b8f09fbc
51 changed files with 848 additions and 846 deletions
+4 -4
View File
@@ -1813,17 +1813,17 @@ namespace Game.Entities
// use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
if (gain != 0)
bgPlayer.UpdateCriteria(CriteriaTypes.HealingDone, (uint)gain, 0, 0, victim);
bgPlayer.UpdateCriteria(CriteriaType.HealingDone, (uint)gain, 0, 0, victim);
bgPlayer.UpdateCriteria(CriteriaTypes.HighestHealCasted, addhealth);
bgPlayer.UpdateCriteria(CriteriaType.HighestHealCast, addhealth);
}
}
Player player = victim.ToPlayer();
if (player != null)
{
player.UpdateCriteria(CriteriaTypes.TotalHealingReceived, (uint)gain);
player.UpdateCriteria(CriteriaTypes.HighestHealingReceived, addhealth);
player.UpdateCriteria(CriteriaType.TotalHealReceived, (uint)gain);
player.UpdateCriteria(CriteriaType.HighestHealReceived, addhealth);
}
if (gain != 0)