From c9e59bc9a780b50baf0a5515954760b535bc2e3b Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 24 Dec 2018 01:09:14 -0500 Subject: [PATCH] Core/Player: update player phase before updating area depending auras --- Source/Game/Entities/Player/Player.Map.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Entities/Player/Player.Map.cs b/Source/Game/Entities/Player/Player.Map.cs index 54bf80107..5710a9949 100644 --- a/Source/Game/Entities/Player/Player.Map.cs +++ b/Source/Game/Entities/Player/Player.Map.cs @@ -113,8 +113,8 @@ namespace Game.Entities pvpInfo.IsInFFAPvPArea = area != null && area.Flags[0].HasAnyFlag(AreaFlags.Arena); UpdatePvPState(true); - UpdateAreaDependentAuras(newArea); PhasingHandler.OnAreaChange(this); + UpdateAreaDependentAuras(newArea); if (IsAreaThatActivatesPvpTalents(newArea)) EnablePvpRules();