Core/Gameobjects: Fixed GO_DYNFLAG_LO_HIGHLIGHT application

Port From (https://github.com/TrinityCore/TrinityCore/commit/6bcef33bb1fb068ceac26e3ffc795e5098e55189)
This commit is contained in:
Hondacrx
2024-11-10 14:03:17 -05:00
parent a60dc0bd9e
commit c9e97985db
2 changed files with 15 additions and 8 deletions
@@ -92,7 +92,8 @@ namespace Framework.Constants
Stopped = 0x40,
NoInterract = 0x80,
InvertedMovement = 0x100,
Highlight = 0x200
InteractCond = 0x200, // Cannot interact (requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside)
Highlight = 0x4000 // Allows object highlight when GO_DYNFLAG_LO_ACTIVATE are set, not only when player is on quest determined by Data fields
}
public enum GameObjectFlags