Core/Gameobjects: Fixed GO_DYNFLAG_LO_HIGHLIGHT application
Port From (https://github.com/TrinityCore/TrinityCore/commit/6bcef33bb1fb068ceac26e3ffc795e5098e55189)
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@@ -92,7 +92,8 @@ namespace Framework.Constants
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Stopped = 0x40,
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NoInterract = 0x80,
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InvertedMovement = 0x100,
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Highlight = 0x200
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InteractCond = 0x200, // Cannot interact (requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside)
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Highlight = 0x4000 // Allows object highlight when GO_DYNFLAG_LO_ACTIVATE are set, not only when player is on quest determined by Data fields
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}
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public enum GameObjectFlags
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