Core/Units: Allow mind controlling non-controllable vehicles (for example players that become vehicle during boss encounters or creatures that only are vehicles to show non standard power type)

Port From (https://github.com/TrinityCore/TrinityCore/commit/d56d92fbe7436af00e00b00ca5e7640f852d3485)
This commit is contained in:
hondacrx
2022-02-22 13:43:52 -05:00
parent d5281ebe14
commit c9fa7d22fc
3 changed files with 11 additions and 2 deletions
+1 -1
View File
@@ -6786,7 +6786,7 @@ namespace Game.Spells
case AuraType.ModCharm:
case AuraType.ModPossessPet:
case AuraType.AoeCharm:
if (target.IsTypeId(TypeId.Unit) && target.IsVehicle())
if (target.GetVehicleKit() && target.GetVehicleKit().IsControllableVehicle())
return false;
if (target.IsMounted())
return false;