Core/Movement: Creatures' idle movement generator can no longer override player mover control.
Port From (https://github.com/TrinityCore/TrinityCore/commit/88c1739e3e1ecf58407b0846f3c8dfeb589f3113)
This commit is contained in:
@@ -3177,7 +3177,7 @@ namespace Game.Entities
|
||||
public void SetNoSearchAssistance(bool val) { m_AlreadySearchedAssistance = val; }
|
||||
public bool HasSearchedAssistance() { return m_AlreadySearchedAssistance; }
|
||||
|
||||
MovementGeneratorType GetDefaultMovementType() { return DefaultMovementType; }
|
||||
public MovementGeneratorType GetDefaultMovementType() { return DefaultMovementType; }
|
||||
public void SetDefaultMovementType(MovementGeneratorType mgt) { DefaultMovementType = mgt; }
|
||||
|
||||
public long GetRespawnTime() { return m_respawnTime; }
|
||||
|
||||
Reference in New Issue
Block a user