Core/Movement: Creatures' idle movement generator can no longer override player mover control.

Port From (https://github.com/TrinityCore/TrinityCore/commit/88c1739e3e1ecf58407b0846f3c8dfeb589f3113)
This commit is contained in:
hondacrx
2021-06-23 17:50:46 -04:00
parent 11cbb26bc1
commit ca1afb5c2e
4 changed files with 13 additions and 3 deletions
+1 -1
View File
@@ -3177,7 +3177,7 @@ namespace Game.Entities
public void SetNoSearchAssistance(bool val) { m_AlreadySearchedAssistance = val; }
public bool HasSearchedAssistance() { return m_AlreadySearchedAssistance; }
MovementGeneratorType GetDefaultMovementType() { return DefaultMovementType; }
public MovementGeneratorType GetDefaultMovementType() { return DefaultMovementType; }
public void SetDefaultMovementType(MovementGeneratorType mgt) { DefaultMovementType = mgt; }
public long GetRespawnTime() { return m_respawnTime; }